forkidsvur.blogg.se

Alter ego game
Alter ego game




alter ego game alter ego game

Everett Koop, waded in soon after, saying videogames created “aberration in childhood behavior” and, toting one of the anti-videogame camp’s two favorite lines of argument, claiming again that they addicted children, “body and soul.” Others colorfully if senselessly described videogames as substitutes for “adolescent masturbatory activity,” without clarifying what that deliciously Freudian phrase was supposed to mean or why we should care if it was true.įavaro labored to replace such poetic language with actual data derived from actual research. Undaunted, Ronald Reagan’s unusually prominent new Surgeon General, C. The Philippines and Singapore banned arcades outright, claiming they “cause aggression, truancy, ‘psychological addictions’ akin to gambling, and encourage stealing money from parents and others to support children’s videogame habits.” Closer to home, the Dallas, Texas, suburb of Mesquite banned children from playing videogames in public without a parent or other adult guardian, prompting a rash of similar bans in small towns across the country that were finally struck down by the Supreme Court as unconstitutional in 1982. Games and the mostly young people who played them would come to dominate Favaro’s years at Hofstra.Īs arcades and the Atari VCS grew in popularity over the course of those years, an anti-videogame hysteria grew in response.

alter ego game

One of the last things we said about video games that day was that they would be fun to study in some small research projects. I also wondered what kinds of motor and reflex skills the games were training in us. They took us away from the pressure of graduate school for a short time and gave us a chance to act out some of our competitive urges. In his first year as a graduate student of Clinical Psychology at Long Island’s Hofstra University, he and another student developed an obsession with the early standup arcade game Space Wars (a direct descendent of that granddaddy of all arcade games, MIT’s Space War).ĭuring one of the many psychological discussions which developed around those sessions, I wondered whether the games served some kind of therapeutic function for us.

alter ego game

Favaro started blending computers with psychology some eight years before Activision published his groundbreaking “life simulator” Alter Ego.






Alter ego game